I grow tired of RPGmaker's lack of keybindings, horrid resolution, lack of mouse support and poor optimization. Today, I will do what I should have done long ago!
We will no longer be using RPGmaker to Develop Perseverance: Adherence, we will be using Game Maker Studio to Develop Perseverance: Full Clearance!
First off, RPGmaker has a lot of problems, and the lag when trying to implement action-packed combat is only one of them, Game Maker has issues to, but they are far lass severe, and we can do so much more! Granted, this may take a while, and it's not a decision I make lightly.
But just, wow, fuck you RPGmaker.
Member XII (myself) will work with Member XIV (and possibly others) for gameplay and systems. Member VII will keep a sharp eye on writing and stuff, other members of Corporation XVI needn't worry, your work will be pretty much the same.
Monday, 21 September 2015
Announcement! Perseverance: Full Clearance, not being made with RPG Maker.
To my superiors, I am Robert, to my inferiors... I am Mr. Clark, but to my friends, I am Biz. An almost anarchist who began his grassroots in game design with tabletop games written in MS Word, Modules in Neverwinter Nights, Projects in RPG maker, but now finally, I am moving onto Unity. Feared by many, respected by more. I'm a pretty okay guy, and my story to non-profit aimed success has just been make what I want to make. And make something of it. So I have done just that.